"The DVD-ROM storage medium allows the body of contributions to be archived exactly as they were documented. The stories stand for themselves and, like an atlas of everyday life, show a random collection of people whose relationship to the world is revealed through the objects they identify with.
In its encyclopedic structure and interactive organization, Their Things Spoken is reminiscent of Walter Benjamin´s Arcades Projects (1913-1926) likewise organized in archival form in order to be able to do justice to the nuanced diversity of temporal phenomena. One expression of Benjamin´s notion that what looks out at us from an object is the human consciousness which once produced or used it and considered the object to be significant was his obsession with the idea of being able to re-discover time as if it were a reproducible element. Hegedüs creates a representational space for this notion of a social memory that combines the languages of objects and the expression of their interpreters.
Their Things Spoken is the third part of a trilogy Hegedüs began in 1997 with the interactive installation Memory Theatre VR, a dramatically staged presentation of key moments in art and media history. Building upon the basic concept underlying its predecessor, the second part t Things Spoken (1999) builds on the basic idea of its predecessor and extends the central aspect of a collective memory store to include personal recollections and associations through which people and objects are incorporated into a relational network of communication." (continua)
in Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel; The MIT Press, Cambridge, Massachusetts, 2003.
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