segunda-feira, 8 de dezembro de 2008

Parte IV - "Their Things Spoken"

"Hegedüs´s manner of proceeding is reminiscent of a teaching method popular above all in kinder gardens and schools in the USA. “Show & Tell” is a game in which teachers ask children to present to their classmates objects possessing a special significance. They are supposed to explain the personal experience linked with the object, and so share the story with the other children. The game has an anecdotal starting point, and in it the object acts as a vehicle for the pedagogic intention of triggering communicative processes. Object and person merge via the pictorial structure of the object. Just as the anecdote has an image-like function, so the game and the artistic concept are based on the description´s pictorial character, which is reinforced by the object´s symbolic import. The anecdote – a masterful instrument of a highly developed and systematic art of discourse – recalls to the present a past perceived, through narration, as timeless. In their performative, anecdotal character, the narratives collected by Hegedüs are comparable with a mental relinquishing that allows encounters with other people in the course of speech-born self-exposure. Showing and telling is a communicative act that binds the individual to a collective. Storytelling, in the sense, can be seen as a hermeneutic activity: the reading of something familiar as new and intensive, an invention that becomes a communicative link. The comparison of personal experience in this type of DVD-ROM memory bank confronts and reativizes individual value perspectives that, taken together, impose on us a discursive perception.”

in Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel; The MIT Press, Cambridge, Massachusetts, 2003.

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